Session 43

Previously on Session 42
Traveled to our castle!

Preparing to go to the wall
The Daimyo of Phoenix comes to the village to meet with us.

During the greeting at the gate, Mike is elected Daimyo of Orca. He was already designated as Champion of Orca.

She wants us to travel to the wall and beyond to find the Earth Master of Kyuden Isawa.

10 Koku per adventurer payment as well as all Tea House expenses.

Tea House of Shiro Kaiu in Crab
8 Ninja from Shiro Nekoma are escorting us as well the Daimyo of Phoenix.

Shiro Kaui
Greeting at the gate by 2 samurai. We request passage to the shadowlands. They laugh at us. We say that Mike is the Daimyo of Orca and we are allowed to enter but must speak to the Crab Daimyo of Kaui in the keep.

Talk with Hida Kisada
The Hida Kisada, Crab Diamyo & Champon, will under no circumstances let us travel to the shadowlands. He doesn't want us to become fodder for the evil they defend against. Nor to fall to the evil and provide the enemy with information on Kozakura.

He sees Orca as the pets of Hantei Aizen.

They have no use of the former alliance with Phoenix to provide mages for the defense. As they have created a repeating cannon.

Shadowlands
We travel into the Shadowlands. Maho, Kiho and Kata all are double cost. Rituals can take double the time to cast.

After sleeping, check to see if nightmares let us rest.

Met a group of 4 mouse people.

Nezumi Village
We travel to Nezumi Village, following Nine-claws and Two Toes (who we designated as the Orca Clan Ambassador). We meet Lucky Silver, the leader of the Nezumi, who is wearing beaten Crab armor, and looks very old for a Nezumi. We listen to the Rememberer of the Nezumi, who tells us about how the Nezumi used to live in burrows under Shiro Hiruma. 400 years ago, when Shiro Hiruma was overrun, the Nezumi there tried to get the crab samurai to retreat through the burrows, but the crab samurai failed to follow and died instead.

The Nezumi are the Knotted Tail tribe. They tie knots in their tails and break off the ends of their tails in remembrance of the pain of the loss of their friends in Shiro Hiruma.

We find the Dreamer, floating in a deep dream. Milosh tries to find where he is by traveling to the spirit plane. He encounters angry Barracudas who want to eat him so he leaves.

The Dreamer wakes up and we talk to him.

Travel to Shiro Hiruma
Lucky Silver agrees to let Nine-claws guide us to Shiro Hiruma.

On our way, we hear rustling over a hill. Fight!

An army of Goblins, 1 commander, 7 captains and 14 grunts.

We kill them all and capture one of the captains. He is gaged and bound on the back of Aayadin.